Test smarter, launch better, and succeed in mixed reality ?
Creating immersive experiences isn’t just about design or hardware. It’s abouttesting how real users actually feel and interact inside VR, XR, or MR environments.
The most common reasons users leave early :
Motion Sickness or Disorientation
Often caused by poor frame rates, incorrect camera movement, or sudden transitions.
Unintuitive or Complex Controls.
Confusing input systems that break immersion and frustrate users.
Weak Onboarding or Lack of Guidance
Users don’t know what to do, where to go, or how to interact.
Glitches, Lags, and Technical Bugs
These instantly damage trust and disrupt the immersive flow.
What We Focus on in VR/XR/MR Testing
Comfort & Motion Flow
We test for smooth locomotion, reduced dizziness, and natural transitions.
Interaction & Input Testing
Ensuring gestures, controllers, gaze, and hand tracking work intuitively.
Onboarding & Tutorial Flow
Guiding users from the first second with clear, responsive instructions.
Performance Under Load
Monitoring how the app behaves in heavy or complex environments.
Hardware Compatibility
Cross-device QA for Meta Quest, HTC Vive, Pico, Hololens, PSVR, and more.
Environmental Testing
Testing real-world lighting, movement, room-scale tracking, and play areas.
Key QA Checks for XR, VR, and MR Applications :
Frame Rate & Responsiveness
Stable 72–120 FPS with no noticeable latency or jitter.
Thermal & Battery Performance
Preventing overheating or fast battery drain during prolonged use.
Audio-Visual Syncing
Perfect alignment of visuals, UI prompts, and spatial audio.
Scene Complexity Handling
Testing how well the app manages multiple 3D objects and animations.