Testing VR apps is not just about running the app and looking for bugs. There are common mistakes that can severely impact the final user experience. Avoiding them can save time, reduce costs, and prevent user frustration. Below, we break down the top 5 most frequent mistakes made during VR app testing, and how to avoid them for a smoother development and launch experience.
1. Developers Testing Their Own Build
One of the most common mistakes in VR app development is having the same developers test the builds they created. When you’re too close to the product, it becomes incredibly easy to miss bugs, usability issues, and performance glitches.
Solution:
Engage a dedicated QA team that brings a fresh perspective and a methodical approach. Outsourcing to professional VR QA testers ensures that your app is reviewed from a user-centric lens and technical depth.
2. Ignoring Real User Behavior
Many VR apps are tested along the “happy path” — the ideal scenario where users follow every instruction perfectly. But real users don’t behave that way.
Common user behaviors that often go untested:
Why it matters:
Solution:
3. No Clear Understanding of App Functionality
Even experienced QA testers can fall short if they don’t fully understand the application’s goals, features, and user flow.
Common issues:
Solution:
Also, align on the key metrics of success: Is comfort more important than graphical fidelity? Is responsiveness prioritized over detail? Knowing these trade-offs improves QA focus.
4. Poor Testing Environment
VR relies heavily on hardware, sensors, and environment tracking. A flawed testing environment can :
Common setup issues:
Solution:
Standardize your test environments. Use physical spaces that mimic real user conditions (home, hospital, office). Also test in sub-optimal conditions to simulate real-world variability.
5. Lack of a Testing Plan
Ad-hoc testing often leads to inconsistent results, missed bugs, and unrepeatable test cases. Without a formal test plan, teams can’t:
Key components of a good VR test plan include:
Solution:
Bonus: Additional Testing Mistakes to Watch Out For
While the top 5 are crucial, here are a few more subtle mistakes teams often make:
Why It Matters
Avoiding these mistakes leads to:
At MixedRealityTech, we’ve tested over 22,000 hours of VR/XR content across gaming, healthcare, and enterprise sectors. From multiplayer apps like Pickleball One (4.4★ on Meta Store) to enterprise simulations for Boston Scientific, our QA team helps clients avoid these pitfalls and launch with confidence.
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